

- UNITY BUILD APK ANDROID STUDIO HOW TO
- UNITY BUILD APK ANDROID STUDIO INSTALL
- UNITY BUILD APK ANDROID STUDIO UPDATE
- UNITY BUILD APK ANDROID STUDIO DOWNLOAD
UNITY BUILD APK ANDROID STUDIO UPDATE
UNITY BUILD APK ANDROID STUDIO INSTALL
UNITY BUILD APK ANDROID STUDIO DOWNLOAD
If you don't have the Android SDK, then you can download it from.First of all you must have the Android SDK.The different steps to export an android build game in Unity are: RigidBody Movement: velocity and AddForce().Prefab Instantiation with preset Properties.
UNITY BUILD APK ANDROID STUDIO HOW TO
How can we reduce apk file size in unity i made a game like flappy bird it is over 32 mb how to reduce the size. How to reduce the size of an APK file in Unity? It’s only possible with IL2CPP activated.īut ARM64, like x86, adds about 5 MO to your APK file.Įxample: in Unit圓D > Menu > Build Settings > (new window) > Player Settings > (new window) > Player > Settings > ‘Split APK by Archi’:true

In the meantime, you’ll need to build for ARMv7 and ARM64. ogg format.Įxample: in Unit圓D > Menu > Build Settings > (new window) > Player Settings > (new window) > Player > Settings > ‘Scripting Backend’:’IL2CPP’ You can reduce the colour depth of images that don’t need transparency.Įxample: in Photoshop > Menu > File > Save for web > PNG 8, Image Size …File size is reduce from 600 ko to 40 ko !!!ĥ. Use compression on images (and reduce their resolution), reduce the bitrate of any audio, especially music. Use small size textures/images and compression Also check out the stripping level.Įxample: in Unit圓D > Menu > Build Settings > (new window) > Player Settings > (new window) > Player > Settings > ARMv7:true, x86:false, API Compatibility Level: NET Standard 2.0Ĥ. NET API, which can help keep size down.Ĭhange the build to just ARM you don’t need x86. NET Standard 2.0 restricts you to a smaller subset of the. Remove the parts of the engine you arent using instead of including all of it. Remove the parts of the engine you aren’t using

Remove any stuff you don’t need, such as scenes that are in your build but not used.Įxample: in WinDirStat > menu:File > Open Folder > choose your unit圓d project > Ok, Wait, Navigate to Assets folder, Check your files …maybe there are some you don’t use or need.Įxample: in Unit圓D > menu: Window > General > Console), click the small drop-down panel in the top right, and select Open Editor Log …you’ll see only your files in uncompressed size, so it won’t be true in your APK !!! (uncompressed to compressed size is not linear, bad with DLL, good with picture file)ģ. It’s common sense, but it’s easy to forget some large picture or sound files in your project. Remove useless assets, models, script etc It’s just a downside of using a game engine that has lots of features you don’t use.Įxample: in 7-Zip > Open your APK file, wait, sort by Size …’lib’ use 10 mo, ‘assets\bin\Data\Managed’ 6 mo (compressed) …so that’s 16 mo for the engine in your APK, (uncompressed to compressed size is not linear, bad with lib, good with assets)Ģ. You won’t be able to get it much smaller and later version of Unity are bigger !!!īut no matter what you do, I doubt you’ll get a completed game smaller than ~20mb. Half of that size is taken up by the Unity engine.
